Fallout 76 uses strict bounty system to discourage killing innocent players
Fallout 76 is launching in a few months, and many gamers are curious about its online features. While we all know that y'all can play with other gamers on a server, problems pertaining to thespian vs. role player (PvP) interactions are yet unclear. Co-ordinate to Bethesda's Todd Howard, players under Level 5 can't be killed in PvP challenges. However, what happens when y'all go by that rank? Griefing is always a concern among such games, as has been recently evidenced past Sea of Thieves. Developers need to make addressing this issue a priority. Information technology's frustrating when you keep on getting killed by the the same players because you can't escape them.
Luckily, the Fallout 76 console at QuakeCon 2022 provided some answers. The following are the main highlights from the event when it comes to griefing. Game Informer transcribed the quotes from the outcome.
- Repeatedly killing other players if they haven't attacked you lot will mark yous on the map.
- Those who kill offending players tin collect huge bonuses and other rewards once they complete the compensation.
- The best part is that the funds volition be subtracted from the offending player's account afterwards they're killed.
- If yous're killed by a player for no reason, getting revenge volition dish out double rewards.
Hopefully this will deter certain players from killing others without good reason. Notwithstanding, there'south always the choice of playing solitary.
Even though Fallout 76 is entirely online, it isn't a massively multiplayer online game. At any given time you'll be playing with dozens of people, not thousands. Information technology's similar to titles like Canticle and Destiny 2.
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Source: https://www.windowscentral.com/fallout-76-uses-bounty-system-discourage-killing-innocent-players
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